AutoBlob — Blob Tileset Generator for Aseprite
A downloadable tool
Draw 6 tiles. Get all 47.
Autotiling makes terrain painting effortless in Godot, Unity, Tiled or GameMaker — but someone still has to draw every combination tile. That someone used to be you.
AutoBlob composes the complete 47-tile blob set (or the classic 16-tile edge set) from a tiny 2×3 template, inside Aseprite, in one click.
How it works
- Draw six template tiles at any even size: interior, inner-corner cross, and the four corners of a 2×2 island.
- Run Sprite → AutoBlob: Generate Blob Tileset.
- A new sprite appears with every combination tile laid out on a grid — palette preserved, original untouched.
Features
- blob47 — the full 8-neighbour blob set with inner corners, the format Godot terrains, Tiled and GameMaker autotiling expect
- edge16 — the classic 4-neighbour edge set
- JSON mask map export — a machine-readable mask → tile position table for engine importers, bit order documented
- Works in RGB, grayscale and indexed colour modes
- Non-destructive: output lands in a new sprite with the tile grid pre-set
- Any even tile size (8×8, 16×16, 32×32, …)
Install
Double-click the .aseprite-extension file, or Edit → Preferences → Extensions → Add. Requires Aseprite 1.3+.
Support
Bug reports and feature requests are welcome in the comments. Made by SpriteWright — more pixel-art workflow tools coming.
Transparency: AutoBlob’s code is AI-assisted, disclosed via itch’s AI tagging. Everything it generates comes from your own artwork — the tool contains no image generation.
| Published | 10 hours ago |
| Status | Released |
| Category | Tool |
| Author | Violetpixel13 |
| Tags | 2D, Aseprite, autotile, gamedev, Godot, Level Editor, Pixel Art, Tilemap, Tileset, Unity |
| AI Disclosure | AI Assisted |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $4.19 USD. You will get access to the following files:


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