<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PaletteGuard — Palette Auditor for Aseprite Devlog - itch.io</title><link>https://violetpixel13.itch.io/paletteguard</link><description>Find every colour that isn&#039;t in your palette — and snap it, in one undo.</description><item><guid>https://violetpixel13.itch.io/paletteguard/devlog/1610181/a-free-browser-palette-extractor-and-why-most-of-them-get-pixel-art-wrong</guid><title>A free browser palette extractor (and why most of them get pixel art wrong)</title><link>https://violetpixel13.itch.io/paletteguard/devlog/1610181/a-free-browser-palette-extractor-and-why-most-of-them-get-pixel-art-wrong</link><pubDate>Fri, 31 Jul 2026 07:30:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PaletteGuard&#039;s job is to check a sprite against a palette. The question I kept getting asked was the one before that: how do I get the palette out of a sprite in the first place? So I built a free one...</p>]]></description></item><item><guid>https://violetpixel13.itch.io/paletteguard/devlog/1610117/what-nearest-colour-should-actually-mean</guid><title>What &quot;nearest colour&quot; should actually mean</title><link>https://violetpixel13.itch.io/paletteguard/devlog/1610117/what-nearest-colour-should-actually-mean</link><pubDate>Fri, 31 Jul 2026 05:43:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you work to a fixed palette — a Lospec set, a console-accurate ramp, whatever your project locked in — the colours that break it are almost never the ones you notice. They arrive from a soft br...</p>]]></description></item></channel></rss>